February 2012
1 tag
Feb 24th
129 notes
2 tags
Feb 24th
1,393 notes
5 tags
Feb 24th
76 notes
1 tag
Feb 24th
452 notes
1 tag
Feb 23rd
5 notes
3 tags
Feb 23rd
3 notes
1 tag
Feb 23rd
5,620 notes
Feb 23rd
150 notes
8 tags
Feb 22nd
26 notes
Feb 22nd
323 notes
1 tag
Feb 22nd
3 notes
1 tag
Feb 22nd
196 notes
5 tags
Feb 21st
459 notes
1 tag
Feb 21st
107 notes
Feb 20th
6,925 notes
Feb 20th
2,345 notes
Feb 20th
1,465 notes
1 tag
Feb 20th
9,835 notes
1 tag
Feb 20th
2,653 notes
Feb 20th
116 notes
Feb 19th
4,268 notes
Feb 19th
13 notes
Feb 19th
988 notes
Feb 19th
4,560 notes
Feb 19th
3,542 notes
Feb 19th
4,147 notes
2 tags
Feb 19th
176 notes
3 tags
Feb 19th
73 notes
2 tags
Feb 18th
624 notes
3 tags
Feb 18th
37 notes
Feb 18th
111 notes
Bahi JD FX Animation for Skullgirls
bahijd: Some of the FX animation work I did for Skullgirls in 2011.
Feb 18th
297 notes
Feb 18th
507 notes
2 tags
Feb 18th
92 notes
Feb 18th
391 notes
Feb 18th
551 notes
Feb 17th
219 notes
3 tags
Feb 17th
3,618 notes
1 tag
Feb 17th
1,071 notes
Feb 16th
929 notes
Feb 16th
83 notes
3 tags
Feb 16th
476 notes
Feb 16th
77 notes
5 tags
WatchWatch
penciltests: And here’s a fun clip about Glen Keane’s process for improving the animation on Tangled. He would draw over the shot as a reference for the animators so they could push the animation to be as good as it can be.
Feb 16th
1,146 notes
1 tag
Feb 15th
54 notes
Feb 15th
919 notes
Feb 15th
127 notes
Feb 15th
1,189 notes
1 tag
Feb 14th
63 notes
Feb 14th
1,523 notes